"""
GUI neutral widgets
===================
Widgets that are designed to work for any of the GUI backends.
All of these widgets require you to predefine a :class:`matplotlib.axes.Axes`
instance and pass that as the first arg. matplotlib doesn't try to
be too smart with respect to layout -- you will have to figure out how
wide and tall you want your Axes to be to accommodate your widget.
"""
from __future__ import (absolute_import, division, print_function,
unicode_literals)
import copy
from matplotlib.externals import six
from matplotlib.externals.six.moves import zip
import numpy as np
from .mlab import dist
from .patches import Circle, Rectangle, Ellipse
from .lines import Line2D
from .transforms import blended_transform_factory
class LockDraw(object):
"""
Some widgets, like the cursor, draw onto the canvas, and this is not
desirable under all circumstances, like when the toolbar is in
zoom-to-rect mode and drawing a rectangle. The module level "lock"
allows someone to grab the lock and prevent other widgets from
drawing. Use ``matplotlib.widgets.lock(someobj)`` to prevent
other widgets from drawing while you're interacting with the canvas.
"""
def __init__(self):
self._owner = None
def __call__(self, o):
"""reserve the lock for *o*"""
if not self.available(o):
raise ValueError('already locked')
self._owner = o
def release(self, o):
"""release the lock"""
if not self.available(o):
raise ValueError('you do not own this lock')
self._owner = None
def available(self, o):
"""drawing is available to *o*"""
return not self.locked() or self.isowner(o)
def isowner(self, o):
"""Return True if *o* owns this lock"""
return self._owner is o
def locked(self):
"""Return True if the lock is currently held by an owner"""
return self._owner is not None
class AxesWidget(Widget):
"""Widget that is connected to a single
:class:`~matplotlib.axes.Axes`.
To guarantee that the widget remains responsive and not garbage-collected,
a reference to the object should be maintained by the user.
This is necessary because the callback registry
maintains only weak-refs to the functions, which are member
functions of the widget. If there are no references to the widget
object it may be garbage collected which will disconnect the
callbacks.
Attributes:
*ax* : :class:`~matplotlib.axes.Axes`
The parent axes for the widget
*canvas* : :class:`~matplotlib.backend_bases.FigureCanvasBase` subclass
The parent figure canvas for the widget.
*active* : bool
If False, the widget does not respond to events.
"""
def __init__(self, ax):
self.ax = ax
self.canvas = ax.figure.canvas
self.cids = []
def connect_event(self, event, callback):
"""Connect callback with an event.
This should be used in lieu of `figure.canvas.mpl_connect` since this
function stores callback ids for later clean up.
"""
cid = self.canvas.mpl_connect(event, callback)
self.cids.append(cid)
def disconnect_events(self):
"""Disconnect all events created by this widget."""
for c in self.cids:
self.canvas.mpl_disconnect(c)
[docs]class Slider(AxesWidget):
"""
A slider representing a floating point range.
For the slider to remain responsive you must maintain a
reference to it.
The following attributes are defined
*ax* : the slider :class:`matplotlib.axes.Axes` instance
*val* : the current slider value
*vline* : a :class:`matplotlib.lines.Line2D` instance
representing the initial value of the slider
*poly* : A :class:`matplotlib.patches.Polygon` instance
which is the slider knob
*valfmt* : the format string for formatting the slider text
*label* : a :class:`matplotlib.text.Text` instance
for the slider label
*closedmin* : whether the slider is closed on the minimum
*closedmax* : whether the slider is closed on the maximum
*slidermin* : another slider - if not *None*, this slider must be
greater than *slidermin*
*slidermax* : another slider - if not *None*, this slider must be
less than *slidermax*
*dragging* : allow for mouse dragging on slider
Call :meth:`on_changed` to connect to the slider event
"""
[docs] def __init__(self, ax, label, valmin, valmax, valinit=0.5, valfmt='%1.2f',
closedmin=True, closedmax=True, slidermin=None,
slidermax=None, dragging=True, **kwargs):
"""
Create a slider from *valmin* to *valmax* in axes *ax*.
Additional kwargs are passed on to ``self.poly`` which is the
:class:`matplotlib.patches.Rectangle` that draws the slider
knob. See the :class:`matplotlib.patches.Rectangle` documentation for
valid property names (e.g., *facecolor*, *edgecolor*, *alpha*, ...).
Parameters
----------
ax : Axes
The Axes to put the slider in
label : str
Slider label
valmin : float
The minimum value of the slider
valmax : float
The maximum value of the slider
valinit : float
The slider initial position
label : str
The slider label
valfmt : str
Used to format the slider value, fprint format string
closedmin : bool
Indicate whether the slider interval is closed on the bottom
closedmax : bool
Indicate whether the slider interval is closed on the top
slidermin : Slider or None
Do not allow the current slider to have a value less than
`slidermin`
slidermax : Slider or None
Do not allow the current slider to have a value greater than
`slidermax`
dragging : bool
if the slider can be dragged by the mouse
"""
AxesWidget.__init__(self, ax)
self.valmin = valmin
self.valmax = valmax
self.val = valinit
self.valinit = valinit
self.poly = ax.axvspan(valmin, valinit, 0, 1, **kwargs)
self.vline = ax.axvline(valinit, 0, 1, color='r', lw=1)
self.valfmt = valfmt
ax.set_yticks([])
ax.set_xlim((valmin, valmax))
ax.set_xticks([])
ax.set_navigate(False)
self.connect_event('button_press_event', self._update)
self.connect_event('button_release_event', self._update)
if dragging:
self.connect_event('motion_notify_event', self._update)
self.label = ax.text(-0.02, 0.5, label, transform=ax.transAxes,
verticalalignment='center',
horizontalalignment='right')
self.valtext = ax.text(1.02, 0.5, valfmt % valinit,
transform=ax.transAxes,
verticalalignment='center',
horizontalalignment='left')
self.cnt = 0
self.observers = {}
self.closedmin = closedmin
self.closedmax = closedmax
self.slidermin = slidermin
self.slidermax = slidermax
self.drag_active = False
def _update(self, event):
"""update the slider position"""
if self.ignore(event):
return
if event.button != 1:
return
if event.name == 'button_press_event' and event.inaxes == self.ax:
self.drag_active = True
event.canvas.grab_mouse(self.ax)
if not self.drag_active:
return
elif ((event.name == 'button_release_event') or
(event.name == 'button_press_event' and
event.inaxes != self.ax)):
self.drag_active = False
event.canvas.release_mouse(self.ax)
return
val = event.xdata
if val <= self.valmin:
if not self.closedmin:
return
val = self.valmin
elif val >= self.valmax:
if not self.closedmax:
return
val = self.valmax
if self.slidermin is not None and val <= self.slidermin.val:
if not self.closedmin:
return
val = self.slidermin.val
if self.slidermax is not None and val >= self.slidermax.val:
if not self.closedmax:
return
val = self.slidermax.val
self.set_val(val)
[docs] def set_val(self, val):
xy = self.poly.xy
xy[2] = val, 1
xy[3] = val, 0
self.poly.xy = xy
self.valtext.set_text(self.valfmt % val)
if self.drawon:
self.ax.figure.canvas.draw_idle()
self.val = val
if not self.eventson:
return
for cid, func in six.iteritems(self.observers):
func(val)
[docs] def on_changed(self, func):
"""
When the slider value is changed, call *func* with the new
slider position
A connection id is returned which can be used to disconnect
"""
cid = self.cnt
self.observers[cid] = func
self.cnt += 1
return cid
[docs] def disconnect(self, cid):
"""remove the observer with connection id *cid*"""
try:
del self.observers[cid]
except KeyError:
pass
[docs] def reset(self):
"""reset the slider to the initial value if needed"""
if (self.val != self.valinit):
self.set_val(self.valinit)
class CheckButtons(AxesWidget):
"""
A GUI neutral radio button.
For the check buttons to remain responsive you must keep a
reference to this object.
The following attributes are exposed
*ax*
The :class:`matplotlib.axes.Axes` instance the buttons are
located in
*labels*
List of :class:`matplotlib.text.Text` instances
*lines*
List of (line1, line2) tuples for the x's in the check boxes.
These lines exist for each box, but have ``set_visible(False)``
when its box is not checked.
*rectangles*
List of :class:`matplotlib.patches.Rectangle` instances
Connect to the CheckButtons with the :meth:`on_clicked` method
"""
def __init__(self, ax, labels, actives):
"""
Add check buttons to :class:`matplotlib.axes.Axes` instance *ax*
*labels*
A len(buttons) list of labels as strings
*actives*
A len(buttons) list of booleans indicating whether
the button is active
"""
AxesWidget.__init__(self, ax)
ax.set_xticks([])
ax.set_yticks([])
ax.set_navigate(False)
if len(labels) > 1:
dy = 1. / (len(labels) + 1)
ys = np.linspace(1 - dy, dy, len(labels))
else:
dy = 0.25
ys = [0.5]
cnt = 0
axcolor = ax.get_axis_bgcolor()
self.labels = []
self.lines = []
self.rectangles = []
lineparams = {'color': 'k', 'linewidth': 1.25,
'transform': ax.transAxes, 'solid_capstyle': 'butt'}
for y, label in zip(ys, labels):
t = ax.text(0.25, y, label, transform=ax.transAxes,
horizontalalignment='left',
verticalalignment='center')
w, h = dy / 2., dy / 2.
x, y = 0.05, y - h / 2.
p = Rectangle(xy=(x, y), width=w, height=h,
facecolor=axcolor,
transform=ax.transAxes)
l1 = Line2D([x, x + w], [y + h, y], **lineparams)
l2 = Line2D([x, x + w], [y, y + h], **lineparams)
l1.set_visible(actives[cnt])
l2.set_visible(actives[cnt])
self.labels.append(t)
self.rectangles.append(p)
self.lines.append((l1, l2))
ax.add_patch(p)
ax.add_line(l1)
ax.add_line(l2)
cnt += 1
self.connect_event('button_press_event', self._clicked)
self.cnt = 0
self.observers = {}
def _clicked(self, event):
if self.ignore(event):
return
if event.button != 1:
return
if event.inaxes != self.ax:
return
for i, (p, t) in enumerate(zip(self.rectangles, self.labels)):
if (t.get_window_extent().contains(event.x, event.y) or
p.get_window_extent().contains(event.x, event.y)):
self.set_active(i)
break
else:
return
def set_active(self, index):
"""
Directly (de)activate a check button by index.
*index* is an index into the original label list
that this object was constructed with.
Raises ValueError if *index* is invalid.
Callbacks will be triggered if :attr:`eventson` is True.
"""
if 0 > index >= len(self.labels):
raise ValueError("Invalid CheckButton index: %d" % index)
l1, l2 = self.lines[index]
l1.set_visible(not l1.get_visible())
l2.set_visible(not l2.get_visible())
if self.drawon:
self.ax.figure.canvas.draw()
if not self.eventson:
return
for cid, func in six.iteritems(self.observers):
func(self.labels[index].get_text())
def on_clicked(self, func):
"""
When the button is clicked, call *func* with button label
A connection id is returned which can be used to disconnect
"""
cid = self.cnt
self.observers[cid] = func
self.cnt += 1
return cid
def disconnect(self, cid):
"""remove the observer with connection id *cid*"""
try:
del self.observers[cid]
except KeyError:
pass
class RadioButtons(AxesWidget):
"""
A GUI neutral radio button.
For the buttons to remain responsive
you must keep a reference to this object.
The following attributes are exposed:
*ax*
The :class:`matplotlib.axes.Axes` instance the buttons are in
*activecolor*
The color of the button when clicked
*labels*
A list of :class:`matplotlib.text.Text` instances
*circles*
A list of :class:`matplotlib.patches.Circle` instances
*value_selected*
A string listing the current value selected
Connect to the RadioButtons with the :meth:`on_clicked` method
"""
def __init__(self, ax, labels, active=0, activecolor='blue'):
"""
Add radio buttons to :class:`matplotlib.axes.Axes` instance *ax*
*labels*
A len(buttons) list of labels as strings
*active*
The index into labels for the button that is active
*activecolor*
The color of the button when clicked
"""
AxesWidget.__init__(self, ax)
self.activecolor = activecolor
self.value_selected = None
ax.set_xticks([])
ax.set_yticks([])
ax.set_navigate(False)
dy = 1. / (len(labels) + 1)
ys = np.linspace(1 - dy, dy, len(labels))
cnt = 0
axcolor = ax.get_axis_bgcolor()
self.labels = []
self.circles = []
for y, label in zip(ys, labels):
t = ax.text(0.25, y, label, transform=ax.transAxes,
horizontalalignment='left',
verticalalignment='center')
if cnt == active:
self.value_selected = label
facecolor = activecolor
else:
facecolor = axcolor
p = Circle(xy=(0.15, y), radius=0.05, facecolor=facecolor,
transform=ax.transAxes)
self.labels.append(t)
self.circles.append(p)
ax.add_patch(p)
cnt += 1
self.connect_event('button_press_event', self._clicked)
self.cnt = 0
self.observers = {}
def _clicked(self, event):
if self.ignore(event):
return
if event.button != 1:
return
if event.inaxes != self.ax:
return
xy = self.ax.transAxes.inverted().transform_point((event.x, event.y))
pclicked = np.array([xy[0], xy[1]])
def inside(p):
pcirc = np.array([p.center[0], p.center[1]])
return dist(pclicked, pcirc) < p.radius
for i, (p, t) in enumerate(zip(self.circles, self.labels)):
if t.get_window_extent().contains(event.x, event.y) or inside(p):
self.set_active(i)
break
else:
return
def set_active(self, index):
"""
Trigger which radio button to make active.
*index* is an index into the original label list
that this object was constructed with.
Raise ValueError if the index is invalid.
Callbacks will be triggered if :attr:`eventson` is True.
"""
if 0 > index >= len(self.labels):
raise ValueError("Invalid RadioButton index: %d" % index)
self.value_selected = self.labels[index].get_text()
for i, p in enumerate(self.circles):
if i == index:
color = self.activecolor
else:
color = self.ax.get_axis_bgcolor()
p.set_facecolor(color)
if self.drawon:
self.ax.figure.canvas.draw()
if not self.eventson:
return
for cid, func in six.iteritems(self.observers):
func(self.labels[index].get_text())
def on_clicked(self, func):
"""
When the button is clicked, call *func* with button label
A connection id is returned which can be used to disconnect
"""
cid = self.cnt
self.observers[cid] = func
self.cnt += 1
return cid
def disconnect(self, cid):
"""remove the observer with connection id *cid*"""
try:
del self.observers[cid]
except KeyError:
pass
class Cursor(AxesWidget):
"""
A horizontal and vertical line that spans the axes and moves with
the pointer. You can turn off the hline or vline respectively with
the following attributes:
*horizOn*
Controls the visibility of the horizontal line
*vertOn*
Controls the visibility of the horizontal line
and the visibility of the cursor itself with the *visible* attribute.
For the cursor to remain responsive you must keep a reference to
it.
"""
def __init__(self, ax, horizOn=True, vertOn=True, useblit=False,
**lineprops):
"""
Add a cursor to *ax*. If ``useblit=True``, use the backend-
dependent blitting features for faster updates (GTKAgg
only for now). *lineprops* is a dictionary of line properties.
.. plot :: mpl_examples/widgets/cursor.py
"""
# TODO: Is the GTKAgg limitation still true?
AxesWidget.__init__(self, ax)
self.connect_event('motion_notify_event', self.onmove)
self.connect_event('draw_event', self.clear)
self.visible = True
self.horizOn = horizOn
self.vertOn = vertOn
self.useblit = useblit and self.canvas.supports_blit
if self.useblit:
lineprops['animated'] = True
self.lineh = ax.axhline(ax.get_ybound()[0], visible=False, **lineprops)
self.linev = ax.axvline(ax.get_xbound()[0], visible=False, **lineprops)
self.background = None
self.needclear = False
def clear(self, event):
"""clear the cursor"""
if self.ignore(event):
return
if self.useblit:
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
self.linev.set_visible(False)
self.lineh.set_visible(False)
def onmove(self, event):
"""on mouse motion draw the cursor if visible"""
if self.ignore(event):
return
if not self.canvas.widgetlock.available(self):
return
if event.inaxes != self.ax:
self.linev.set_visible(False)
self.lineh.set_visible(False)
if self.needclear:
self.canvas.draw()
self.needclear = False
return
self.needclear = True
if not self.visible:
return
self.linev.set_xdata((event.xdata, event.xdata))
self.lineh.set_ydata((event.ydata, event.ydata))
self.linev.set_visible(self.visible and self.vertOn)
self.lineh.set_visible(self.visible and self.horizOn)
self._update()
def _update(self):
if self.useblit:
if self.background is not None:
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.linev)
self.ax.draw_artist(self.lineh)
self.canvas.blit(self.ax.bbox)
else:
self.canvas.draw_idle()
return False
class MultiCursor(Widget):
"""
Provide a vertical (default) and/or horizontal line cursor shared between
multiple axes.
For the cursor to remain responsive you must keep a reference to
it.
Example usage::
from matplotlib.widgets import MultiCursor
from pylab import figure, show, np
t = np.arange(0.0, 2.0, 0.01)
s1 = np.sin(2*np.pi*t)
s2 = np.sin(4*np.pi*t)
fig = figure()
ax1 = fig.add_subplot(211)
ax1.plot(t, s1)
ax2 = fig.add_subplot(212, sharex=ax1)
ax2.plot(t, s2)
multi = MultiCursor(fig.canvas, (ax1, ax2), color='r', lw=1,
horizOn=False, vertOn=True)
show()
"""
def __init__(self, canvas, axes, useblit=True, horizOn=False, vertOn=True,
**lineprops):
self.canvas = canvas
self.axes = axes
self.horizOn = horizOn
self.vertOn = vertOn
xmin, xmax = axes[-1].get_xlim()
ymin, ymax = axes[-1].get_ylim()
xmid = 0.5 * (xmin + xmax)
ymid = 0.5 * (ymin + ymax)
self.visible = True
self.useblit = useblit and self.canvas.supports_blit
self.background = None
self.needclear = False
if self.useblit:
lineprops['animated'] = True
if vertOn:
self.vlines = [ax.axvline(xmid, visible=False, **lineprops)
for ax in axes]
else:
self.vlines = []
if horizOn:
self.hlines = [ax.axhline(ymid, visible=False, **lineprops)
for ax in axes]
else:
self.hlines = []
self.connect()
def connect(self):
"""connect events"""
self._cidmotion = self.canvas.mpl_connect('motion_notify_event',
self.onmove)
self._ciddraw = self.canvas.mpl_connect('draw_event', self.clear)
def disconnect(self):
"""disconnect events"""
self.canvas.mpl_disconnect(self._cidmotion)
self.canvas.mpl_disconnect(self._ciddraw)
def clear(self, event):
"""clear the cursor"""
if self.ignore(event):
return
if self.useblit:
self.background = (
self.canvas.copy_from_bbox(self.canvas.figure.bbox))
for line in self.vlines + self.hlines:
line.set_visible(False)
def onmove(self, event):
if self.ignore(event):
return
if event.inaxes is None:
return
if not self.canvas.widgetlock.available(self):
return
self.needclear = True
if not self.visible:
return
if self.vertOn:
for line in self.vlines:
line.set_xdata((event.xdata, event.xdata))
line.set_visible(self.visible)
if self.horizOn:
for line in self.hlines:
line.set_ydata((event.ydata, event.ydata))
line.set_visible(self.visible)
self._update()
def _update(self):
if self.useblit:
if self.background is not None:
self.canvas.restore_region(self.background)
if self.vertOn:
for ax, line in zip(self.axes, self.vlines):
ax.draw_artist(line)
if self.horizOn:
for ax, line in zip(self.axes, self.hlines):
ax.draw_artist(line)
self.canvas.blit(self.canvas.figure.bbox)
else:
self.canvas.draw_idle()
class _SelectorWidget(AxesWidget):
def __init__(self, ax, onselect, useblit=False, button=None,
state_modifier_keys=None):
AxesWidget.__init__(self, ax)
self.visible = True
self.onselect = onselect
self.useblit = useblit and self.canvas.supports_blit
self.connect_default_events()
self.state_modifier_keys = dict(move=' ', clear='escape',
square='shift', center='control')
self.state_modifier_keys.update(state_modifier_keys or {})
self.background = None
self.artists = []
if isinstance(button, int):
self.validButtons = [button]
else:
self.validButtons = button
# will save the data (position at mouseclick)
self.eventpress = None
# will save the data (pos. at mouserelease)
self.eventrelease = None
self._prev_event = None
self.state = set()
def set_active(self, active):
AxesWidget.set_active(self, active)
if active:
self.update_background(None)
def update_background(self, event):
"""force an update of the background"""
# If you add a call to `ignore` here, you'll want to check edge case:
# `release` can call a draw event even when `ignore` is True.
if self.useblit:
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
def connect_default_events(self):
"""Connect the major canvas events to methods."""
self.connect_event('motion_notify_event', self.onmove)
self.connect_event('button_press_event', self.press)
self.connect_event('button_release_event', self.release)
self.connect_event('draw_event', self.update_background)
self.connect_event('key_press_event', self.on_key_press)
self.connect_event('key_release_event', self.on_key_release)
self.connect_event('scroll_event', self.on_scroll)
def ignore(self, event):
"""return *True* if *event* should be ignored"""
if not self.active or not self.ax.get_visible():
return True
# If canvas was locked
if not self.canvas.widgetlock.available(self):
return True
if not hasattr(event, 'button'):
event.button = None
# Only do rectangle selection if event was triggered
# with a desired button
if self.validButtons is not None:
if event.button not in self.validButtons:
return True
# If no button was pressed yet ignore the event if it was out
# of the axes
if self.eventpress is None:
return event.inaxes != self.ax
# If a button was pressed, check if the release-button is the
# same.
if event.button == self.eventpress.button:
return False
# If a button was pressed, check if the release-button is the
# same.
return (event.inaxes != self.ax or
event.button != self.eventpress.button)
def update(self):
"""draw using newfangled blit or oldfangled draw depending on
useblit
"""
if not self.ax.get_visible():
return False
if self.useblit:
if self.background is not None:
self.canvas.restore_region(self.background)
for artist in self.artists:
self.ax.draw_artist(artist)
self.canvas.blit(self.ax.bbox)
else:
self.canvas.draw_idle()
return False
def _get_data(self, event):
"""Get the xdata and ydata for event, with limits"""
if event.xdata is None:
return None, None
x0, x1 = self.ax.get_xbound()
y0, y1 = self.ax.get_ybound()
xdata = max(x0, event.xdata)
xdata = min(x1, xdata)
ydata = max(y0, event.ydata)
ydata = min(y1, ydata)
return xdata, ydata
def _clean_event(self, event):
"""Clean up an event
Use prev event if there is no xdata
Limit the xdata and ydata to the axes limits
Set the prev event
"""
if event.xdata is None:
event = self._prev_event
else:
event = copy.copy(event)
event.xdata, event.ydata = self._get_data(event)
self._prev_event = event
return event
def press(self, event):
"""Button press handler and validator"""
if not self.ignore(event):
event = self._clean_event(event)
self.eventpress = event
self._prev_event = event
key = event.key or ''
key = key.replace('ctrl', 'control')
# move state is locked in on a button press
if key == self.state_modifier_keys['move']:
self.state.add('move')
self._press(event)
return True
return False
def _press(self, event):
"""Button press handler"""
pass
def release(self, event):
"""Button release event handler and validator"""
if not self.ignore(event) and self.eventpress:
event = self._clean_event(event)
self.eventrelease = event
self._release(event)
self.eventpress = None
self.eventrelease = None
self.state.discard('move')
return True
return False
def _release(self, event):
"""Button release event handler"""
pass
def onmove(self, event):
"""Cursor move event handler and validator"""
if not self.ignore(event) and self.eventpress:
event = self._clean_event(event)
self._onmove(event)
return True
return False
def _onmove(self, event):
"""Cursor move event handler"""
pass
def on_scroll(self, event):
"""Mouse scroll event handler and validator"""
if not self.ignore(event):
self._on_scroll(event)
def _on_scroll(self, event):
"""Mouse scroll event handler"""
pass
def on_key_press(self, event):
"""Key press event handler and validator for all selection widgets"""
if self.active:
key = event.key or ''
key = key.replace('ctrl', 'control')
if key == self.state_modifier_keys['clear']:
for artist in self.artists:
artist.set_visible(False)
self.update()
return
for (state, modifier) in self.state_modifier_keys.items():
if modifier in key:
self.state.add(state)
self._on_key_press(event)
def _on_key_press(self, event):
"""Key press event handler - use for widget-specific key press actions.
"""
pass
def on_key_release(self, event):
"""Key release event handler and validator"""
if self.active:
key = event.key or ''
for (state, modifier) in self.state_modifier_keys.items():
if modifier in key:
self.state.discard(state)
self._on_key_release(event)
def _on_key_release(self, event):
"""Key release event handler"""
pass
def set_visible(self, visible):
""" Set the visibility of our artists """
self.visible = visible
for artist in self.artists:
artist.set_visible(visible)
class SpanSelector(_SelectorWidget):
"""
Select a min/max range of the x or y axes for a matplotlib Axes.
For the selector to remain responsive you must keep a reference to
it.
Example usage::
ax = subplot(111)
ax.plot(x,y)
def onselect(vmin, vmax):
print vmin, vmax
span = SpanSelector(ax, onselect, 'horizontal')
*onmove_callback* is an optional callback that is called on mouse
move within the span range
"""
def __init__(self, ax, onselect, direction, minspan=None, useblit=False,
rectprops=None, onmove_callback=None, span_stays=False,
button=None):
"""
Create a span selector in *ax*. When a selection is made, clear
the span and call *onselect* with::
onselect(vmin, vmax)
and clear the span.
*direction* must be 'horizontal' or 'vertical'
If *minspan* is not *None*, ignore events smaller than *minspan*
The span rectangle is drawn with *rectprops*; default::
rectprops = dict(facecolor='red', alpha=0.5)
Set the visible attribute to *False* if you want to turn off
the functionality of the span selector
If *span_stays* is True, the span stays visble after making
a valid selection.
*button* is a list of integers indicating which mouse buttons should
be used for selection. You can also specify a single
integer if only a single button is desired. Default is *None*,
which does not limit which button can be used.
Note, typically:
1 = left mouse button
2 = center mouse button (scroll wheel)
3 = right mouse button
"""
_SelectorWidget.__init__(self, ax, onselect, useblit=useblit,
button=button)
if rectprops is None:
rectprops = dict(facecolor='red', alpha=0.5)
rectprops['animated'] = self.useblit
if direction not in ['horizontal', 'vertical']:
msg = "direction must be in [ 'horizontal' | 'vertical' ]"
raise ValueError(msg)
self.direction = direction
self.rect = None
self.pressv = None
self.rectprops = rectprops
self.onmove_callback = onmove_callback
self.minspan = minspan
self.span_stays = span_stays
# Needed when dragging out of axes
self.prev = (0, 0)
# Reset canvas so that `new_axes` connects events.
self.canvas = None
self.new_axes(ax)
def new_axes(self, ax):
self.ax = ax
if self.canvas is not ax.figure.canvas:
if self.canvas is not None:
self.disconnect_events()
self.canvas = ax.figure.canvas
self.connect_default_events()
if self.direction == 'horizontal':
trans = blended_transform_factory(self.ax.transData,
self.ax.transAxes)
w, h = 0, 1
else:
trans = blended_transform_factory(self.ax.transAxes,
self.ax.transData)
w, h = 1, 0
self.rect = Rectangle((0, 0), w, h,
transform=trans,
visible=False,
**self.rectprops)
if self.span_stays:
self.stay_rect = Rectangle((0, 0), w, h,
transform=trans,
visible=False,
**self.rectprops)
self.stay_rect.set_animated(False)
self.ax.add_patch(self.stay_rect)
self.ax.add_patch(self.rect)
self.artists = [self.rect]
def ignore(self, event):
"""return *True* if *event* should be ignored"""
return _SelectorWidget.ignore(self, event) or not self.visible
def _press(self, event):
"""on button press event"""
self.rect.set_visible(self.visible)
if self.span_stays:
self.stay_rect.set_visible(False)
# really force a draw so that the stay rect is not in
# the blit background
if self.useblit:
self.canvas.draw()
xdata, ydata = self._get_data(event)
if self.direction == 'horizontal':
self.pressv = xdata
else:
self.pressv = ydata
return False
def _release(self, event):
"""on button release event"""
if self.pressv is None:
return
self.buttonDown = False
self.rect.set_visible(False)
if self.span_stays:
self.stay_rect.set_x(self.rect.get_x())
self.stay_rect.set_y(self.rect.get_y())
self.stay_rect.set_width(self.rect.get_width())
self.stay_rect.set_height(self.rect.get_height())
self.stay_rect.set_visible(True)
self.canvas.draw_idle()
vmin = self.pressv
xdata, ydata = self._get_data(event)
if self.direction == 'horizontal':
vmax = xdata or self.prev[0]
else:
vmax = ydata or self.prev[1]
if vmin > vmax:
vmin, vmax = vmax, vmin
span = vmax - vmin
if self.minspan is not None and span < self.minspan:
return
self.onselect(vmin, vmax)
self.pressv = None
return False
def _onmove(self, event):
"""on motion notify event"""
if self.pressv is None:
return
x, y = self._get_data(event)
if x is None:
return
self.prev = x, y
if self.direction == 'horizontal':
v = x
else:
v = y
minv, maxv = v, self.pressv
if minv > maxv:
minv, maxv = maxv, minv
if self.direction == 'horizontal':
self.rect.set_x(minv)
self.rect.set_width(maxv - minv)
else:
self.rect.set_y(minv)
self.rect.set_height(maxv - minv)
if self.onmove_callback is not None:
vmin = self.pressv
xdata, ydata = self._get_data(event)
if self.direction == 'horizontal':
vmax = xdata or self.prev[0]
else:
vmax = ydata or self.prev[1]
if vmin > vmax:
vmin, vmax = vmax, vmin
self.onmove_callback(vmin, vmax)
self.update()
return False
class ToolHandles(object):
"""Control handles for canvas tools.
Parameters
----------
ax : :class:`matplotlib.axes.Axes`
Matplotlib axes where tool handles are displayed.
x, y : 1D arrays
Coordinates of control handles.
marker : str
Shape of marker used to display handle. See `matplotlib.pyplot.plot`.
marker_props : dict
Additional marker properties. See :class:`matplotlib.lines.Line2D`.
"""
def __init__(self, ax, x, y, marker='o', marker_props=None, useblit=True):
self.ax = ax
props = dict(marker=marker, markersize=7, mfc='w', ls='none',
alpha=0.5, visible=False, label='_nolegend_')
props.update(marker_props if marker_props is not None else {})
self._markers = Line2D(x, y, animated=useblit, **props)
self.ax.add_line(self._markers)
self.artist = self._markers
@property
def x(self):
return self._markers.get_xdata()
@property
def y(self):
return self._markers.get_ydata()
def set_data(self, pts, y=None):
"""Set x and y positions of handles"""
if y is not None:
x = pts
pts = np.array([x, y])
self._markers.set_data(pts)
def set_visible(self, val):
self._markers.set_visible(val)
def set_animated(self, val):
self._markers.set_animated(val)
def closest(self, x, y):
"""Return index and pixel distance to closest index."""
pts = np.transpose((self.x, self.y))
# Transform data coordinates to pixel coordinates.
pts = self.ax.transData.transform(pts)
diff = pts - ((x, y))
if diff.ndim == 2:
dist = np.sqrt(np.sum(diff ** 2, axis=1))
return np.argmin(dist), np.min(dist)
else:
return 0, np.sqrt(np.sum(diff ** 2))
class RectangleSelector(_SelectorWidget):
"""
Select a rectangular region of an axes.
For the cursor to remain responsive you must keep a reference to
it.
Example usage::
from matplotlib.widgets import RectangleSelector
from pylab import *
def onselect(eclick, erelease):
'eclick and erelease are matplotlib events at press and release'
print(' startposition : (%f, %f)' % (eclick.xdata, eclick.ydata))
print(' endposition : (%f, %f)' % (erelease.xdata, erelease.ydata))
print(' used button : ', eclick.button)
def toggle_selector(event):
print(' Key pressed.')
if event.key in ['Q', 'q'] and toggle_selector.RS.active:
print(' RectangleSelector deactivated.')
toggle_selector.RS.set_active(False)
if event.key in ['A', 'a'] and not toggle_selector.RS.active:
print(' RectangleSelector activated.')
toggle_selector.RS.set_active(True)
x = arange(100)/(99.0)
y = sin(x)
fig = figure
ax = subplot(111)
ax.plot(x,y)
toggle_selector.RS = RectangleSelector(ax, onselect, drawtype='line')
connect('key_press_event', toggle_selector)
show()
"""
_shape_klass = Rectangle
def __init__(self, ax, onselect, drawtype='box',
minspanx=None, minspany=None, useblit=False,
lineprops=None, rectprops=None, spancoords='data',
button=None, maxdist=10, marker_props=None,
interactive=False, state_modifier_keys=None):
"""
Create a selector in *ax*. When a selection is made, clear
the span and call onselect with::
onselect(pos_1, pos_2)
and clear the drawn box/line. The ``pos_1`` and ``pos_2`` are
arrays of length 2 containing the x- and y-coordinate.
If *minspanx* is not *None* then events smaller than *minspanx*
in x direction are ignored (it's the same for y).
The rectangle is drawn with *rectprops*; default::
rectprops = dict(facecolor='red', edgecolor = 'black',
alpha=0.2, fill=True)
The line is drawn with *lineprops*; default::
lineprops = dict(color='black', linestyle='-',
linewidth = 2, alpha=0.5)
Use *drawtype* if you want the mouse to draw a line,
a box or nothing between click and actual position by setting
``drawtype = 'line'``, ``drawtype='box'`` or ``drawtype = 'none'``.
*spancoords* is one of 'data' or 'pixels'. If 'data', *minspanx*
and *minspanx* will be interpreted in the same coordinates as
the x and y axis. If 'pixels', they are in pixels.
*button* is a list of integers indicating which mouse buttons should
be used for rectangle selection. You can also specify a single
integer if only a single button is desired. Default is *None*,
which does not limit which button can be used.
Note, typically:
1 = left mouse button
2 = center mouse button (scroll wheel)
3 = right mouse button
*interactive* will draw a set of handles and allow you interact
with the widget after it is drawn.
*state_modifier_keys* are keyboard modifiers that affect the behavior
of the widget.
The defaults are:
dict(move=' ', clear='escape', square='shift', center='ctrl')
Keyboard modifiers, which:
'move': Move the existing shape.
'clear': Clear the current shape.
'square': Makes the shape square.
'center': Make the initial point the center of the shape.
'square' and 'center' can be combined.
"""
_SelectorWidget.__init__(self, ax, onselect, useblit=useblit,
button=button,
state_modifier_keys=state_modifier_keys)
self.to_draw = None
self.visible = True
self.interactive = interactive
if drawtype == 'none':
drawtype = 'line' # draw a line but make it
self.visible = False # invisible
if drawtype == 'box':
if rectprops is None:
rectprops = dict(facecolor='red', edgecolor='black',
alpha=0.2, fill=True)
rectprops['animated'] = self.useblit
self.rectprops = rectprops
self.to_draw = self._shape_klass((0, 0),
0, 1, visible=False, **self.rectprops)
self.ax.add_patch(self.to_draw)
if drawtype == 'line':
if lineprops is None:
lineprops = dict(color='black', linestyle='-',
linewidth=2, alpha=0.5)
lineprops['animated'] = self.useblit
self.lineprops = lineprops
self.to_draw = Line2D([0, 0], [0, 0], visible=False,
**self.lineprops)
self.ax.add_line(self.to_draw)
self.minspanx = minspanx
self.minspany = minspany
if spancoords not in ('data', 'pixels'):
msg = "'spancoords' must be one of [ 'data' | 'pixels' ]"
raise ValueError(msg)
self.spancoords = spancoords
self.drawtype = drawtype
self.maxdist = maxdist
if rectprops is None:
props = dict(mec='r')
else:
props = dict(mec=rectprops.get('edgecolor', 'r'))
self._corner_order = ['NW', 'NE', 'SE', 'SW']
xc, yc = self.corners
self._corner_handles = ToolHandles(self.ax, xc, yc, marker_props=props,
useblit=self.useblit)
self._edge_order = ['W', 'N', 'E', 'S']
xe, ye = self.edge_centers
self._edge_handles = ToolHandles(self.ax, xe, ye, marker='s',
marker_props=props,
useblit=self.useblit)
xc, yc = self.center
self._center_handle = ToolHandles(self.ax, [xc], [yc], marker='s',
marker_props=props,
useblit=self.useblit)
self.active_handle = None
self.artists = [self.to_draw, self._center_handle.artist,
self._corner_handles.artist,
self._edge_handles.artist]
if not self.interactive:
self.artists = [self.to_draw]
self._extents_on_press = None
def _press(self, event):
"""on button press event"""
# make the drawed box/line visible get the click-coordinates,
# button, ...
if self.interactive and self.to_draw.get_visible():
self._set_active_handle(event)
else:
self.active_handle = None
if self.active_handle is None or not self.interactive:
# Clear previous rectangle before drawing new rectangle.
self.update()
self.set_visible(self.visible)
def _release(self, event):
"""on button release event"""
if not self.interactive:
self.to_draw.set_visible(False)
if self.spancoords == 'data':
xmin, ymin = self.eventpress.xdata, self.eventpress.ydata
xmax, ymax = self.eventrelease.xdata, self.eventrelease.ydata
# calculate dimensions of box or line get values in the right
# order
elif self.spancoords == 'pixels':
xmin, ymin = self.eventpress.x, self.eventpress.y
xmax, ymax = self.eventrelease.x, self.eventrelease.y
else:
raise ValueError('spancoords must be "data" or "pixels"')
if xmin > xmax:
xmin, xmax = xmax, xmin
if ymin > ymax:
ymin, ymax = ymax, ymin
spanx = xmax - xmin
spany = ymax - ymin
xproblems = self.minspanx is not None and spanx < self.minspanx
yproblems = self.minspany is not None and spany < self.minspany
if (((self.drawtype == 'box') or (self.drawtype == 'line')) and
(xproblems or yproblems)):
# check if drawn distance (if it exists) is not too small in
# neither x nor y-direction
self.extents = [0, 0, 0, 0]
return
# update the eventpress and eventrelease with the resulting extents
x1, x2, y1, y2 = self.extents
self.eventpress.xdata = x1
self.eventpress.ydata = y1
xy1 = self.ax.transData.transform_point([x1, y1])
self.eventpress.x, self.eventpress.y = xy1
self.eventrelease.xdata = x2
self.eventrelease.ydata = y2
xy2 = self.ax.transData.transform_point([x2, y2])
self.eventrelease.x, self.eventrelease.y = xy2
self.onselect(self.eventpress, self.eventrelease)
# call desired function
self.update()
return False
def _onmove(self, event):
"""on motion notify event if box/line is wanted"""
# resize an existing shape
if self.active_handle and not self.active_handle == 'C':
x1, x2, y1, y2 = self._extents_on_press
if self.active_handle in ['E', 'W'] + self._corner_order:
x2 = event.xdata
if self.active_handle in ['N', 'S'] + self._corner_order:
y2 = event.ydata
# move existing shape
elif (('move' in self.state or self.active_handle == 'C')
and self._extents_on_press is not None):
x1, x2, y1, y2 = self._extents_on_press
dx = event.xdata - self.eventpress.xdata
dy = event.ydata - self.eventpress.ydata
x1 += dx
x2 += dx
y1 += dy
y2 += dy
# new shape
else:
center = [self.eventpress.xdata, self.eventpress.ydata]
center_pix = [self.eventpress.x, self.eventpress.y]
dx = (event.xdata - center[0]) / 2.
dy = (event.ydata - center[1]) / 2.
# square shape
if 'square' in self.state:
dx_pix = abs(event.x - center_pix[0])
dy_pix = abs(event.y - center_pix[1])
if not dx_pix:
return
maxd = max(abs(dx_pix), abs(dy_pix))
if abs(dx_pix) < maxd:
dx *= maxd / (abs(dx_pix) + 1e-6)
if abs(dy_pix) < maxd:
dy *= maxd / (abs(dy_pix) + 1e-6)
# from center
if 'center' in self.state:
dx *= 2
dy *= 2
# from corner
else:
center[0] += dx
center[1] += dy
x1, x2, y1, y2 = (center[0] - dx, center[0] + dx,
center[1] - dy, center[1] + dy)
self.extents = x1, x2, y1, y2
@property
def _rect_bbox(self):
if self.drawtype == 'box':
x0 = self.to_draw.get_x()
y0 = self.to_draw.get_y()
width = self.to_draw.get_width()
height = self.to_draw.get_height()
return x0, y0, width, height
else:
x, y = self.to_draw.get_data()
x0, x1 = min(x), max(x)
y0, y1 = min(y), max(y)
return x0, y0, x1 - x0, y1 - y0
@property
def corners(self):
"""Corners of rectangle from lower left, moving clockwise."""
x0, y0, width, height = self._rect_bbox
xc = x0, x0 + width, x0 + width, x0
yc = y0, y0, y0 + height, y0 + height
return xc, yc
@property
def edge_centers(self):
"""Midpoint of rectangle edges from left, moving clockwise."""
x0, y0, width, height = self._rect_bbox
w = width / 2.
h = height / 2.
xe = x0, x0 + w, x0 + width, x0 + w
ye = y0 + h, y0, y0 + h, y0 + height
return xe, ye
@property
def center(self):
"""Center of rectangle"""
x0, y0, width, height = self._rect_bbox
return x0 + width / 2., y0 + height / 2.
@property
def extents(self):
"""Return (xmin, xmax, ymin, ymax)."""
x0, y0, width, height = self._rect_bbox
xmin, xmax = sorted([x0, x0 + width])
ymin, ymax = sorted([y0, y0 + height])
return xmin, xmax, ymin, ymax
@extents.setter
def extents(self, extents):
# Update displayed shape
self.draw_shape(extents)
# Update displayed handles
self._corner_handles.set_data(*self.corners)
self._edge_handles.set_data(*self.edge_centers)
self._center_handle.set_data(*self.center)
self.set_visible(self.visible)
self.update()
def draw_shape(self, extents):
x0, x1, y0, y1 = extents
xmin, xmax = sorted([x0, x1])
ymin, ymax = sorted([y0, y1])
xlim = sorted(self.ax.get_xlim())
ylim = sorted(self.ax.get_ylim())
xmin = max(xlim[0], xmin)
ymin = max(ylim[0], ymin)
xmax = min(xmax, xlim[1])
ymax = min(ymax, ylim[1])
if self.drawtype == 'box':
self.to_draw.set_x(xmin)
self.to_draw.set_y(ymin)
self.to_draw.set_width(xmax - xmin)
self.to_draw.set_height(ymax - ymin)
elif self.drawtype == 'line':
self.to_draw.set_data([xmin, xmax], [ymin, ymax])
def _set_active_handle(self, event):
"""Set active handle based on the location of the mouse event"""
# Note: event.xdata/ydata in data coordinates, event.x/y in pixels
c_idx, c_dist = self._corner_handles.closest(event.x, event.y)
e_idx, e_dist = self._edge_handles.closest(event.x, event.y)
m_idx, m_dist = self._center_handle.closest(event.x, event.y)
if 'move' in self.state:
self.active_handle = 'C'
self._extents_on_press = self.extents
# Set active handle as closest handle, if mouse click is close enough.
elif m_dist < self.maxdist * 2:
self.active_handle = 'C'
elif c_dist > self.maxdist and e_dist > self.maxdist:
self.active_handle = None
return
elif c_dist < e_dist:
self.active_handle = self._corner_order[c_idx]
else:
self.active_handle = self._edge_order[e_idx]
# Save coordinates of rectangle at the start of handle movement.
x1, x2, y1, y2 = self.extents
# Switch variables so that only x2 and/or y2 are updated on move.
if self.active_handle in ['W', 'SW', 'NW']:
x1, x2 = x2, event.xdata
if self.active_handle in ['N', 'NW', 'NE']:
y1, y2 = y2, event.ydata
self._extents_on_press = x1, x2, y1, y2
@property
def geometry(self):
if hasattr(self.to_draw, 'get_verts'):
xfm = self.ax.transData.inverted()
y, x = xfm.transform(self.to_draw.get_verts()).T
return np.array([x, y])
else:
return np.array(self.to_draw.get_data())
class EllipseSelector(RectangleSelector):
"""
Select an elliptical region of an axes.
For the cursor to remain responsive you must keep a reference to
it.
Example usage::
from matplotlib.widgets import EllipseSelector
from pylab import *
def onselect(eclick, erelease):
'eclick and erelease are matplotlib events at press and release'
print(' startposition : (%f, %f)' % (eclick.xdata, eclick.ydata))
print(' endposition : (%f, %f)' % (erelease.xdata, erelease.ydata))
print(' used button : ', eclick.button)
def toggle_selector(event):
print(' Key pressed.')
if event.key in ['Q', 'q'] and toggle_selector.ES.active:
print(' EllipseSelector deactivated.')
toggle_selector.RS.set_active(False)
if event.key in ['A', 'a'] and not toggle_selector.ES.active:
print(' EllipseSelector activated.')
toggle_selector.ES.set_active(True)
x = arange(100)/(99.0)
y = sin(x)
fig = figure
ax = subplot(111)
ax.plot(x,y)
toggle_selector.ES = EllipseSelector(ax, onselect, drawtype='line')
connect('key_press_event', toggle_selector)
show()
"""
_shape_klass = Ellipse
def draw_shape(self, extents):
x1, x2, y1, y2 = extents
xmin, xmax = sorted([x1, x2])
ymin, ymax = sorted([y1, y2])
center = [x1 + (x2 - x1) / 2., y1 + (y2 - y1) / 2.]
a = (xmax - xmin) / 2.
b = (ymax - ymin) / 2.
if self.drawtype == 'box':
self.to_draw.center = center
self.to_draw.width = 2 * a
self.to_draw.height = 2 * b
else:
rad = np.arange(31) * 12 * np.pi / 180
x = a * np.cos(rad) + center[0]
y = b * np.sin(rad) + center[1]
self.to_draw.set_data(x, y)
@property
def _rect_bbox(self):
if self.drawtype == 'box':
x, y = self.to_draw.center
width = self.to_draw.width
height = self.to_draw.height
return x - width / 2., y - height / 2., width, height
else:
x, y = self.to_draw.get_data()
x0, x1 = min(x), max(x)
y0, y1 = min(y), max(y)
return x0, y0, x1 - x0, y1 - y0
class LassoSelector(_SelectorWidget):
"""Selection curve of an arbitrary shape.
For the selector to remain responsive you must keep a reference to
it.
The selected path can be used in conjunction with
:func:`~matplotlib.path.Path.contains_point` to select
data points from an image.
In contrast to :class:`Lasso`, `LassoSelector` is written with an interface
similar to :class:`RectangleSelector` and :class:`SpanSelector` and will
continue to interact with the axes until disconnected.
Parameters:
*ax* : :class:`~matplotlib.axes.Axes`
The parent axes for the widget.
*onselect* : function
Whenever the lasso is released, the `onselect` function is called and
passed the vertices of the selected path.
Example usage::
ax = subplot(111)
ax.plot(x,y)
def onselect(verts):
print verts
lasso = LassoSelector(ax, onselect)
*button* is a list of integers indicating which mouse buttons should
be used for rectangle selection. You can also specify a single
integer if only a single button is desired. Default is *None*,
which does not limit which button can be used.
Note, typically:
1 = left mouse button
2 = center mouse button (scroll wheel)
3 = right mouse button
"""
def __init__(self, ax, onselect=None, useblit=True, lineprops=None,
button=None):
_SelectorWidget.__init__(self, ax, onselect, useblit=useblit, button=button)
self.verts = None
if lineprops is None:
lineprops = dict()
if useblit:
lineprops['animated'] = True
self.line = Line2D([], [], **lineprops)
self.line.set_visible(False)
self.ax.add_line(self.line)
self.artists = [self.line]
def onpress(self, event):
self.press(event)
def _press(self, event):
self.verts = [self._get_data(event)]
self.line.set_visible(True)
def onrelease(self, event):
self.release(event)
def _release(self, event):
if self.verts is not None:
self.verts.append(self._get_data(event))
self.onselect(self.verts)
self.line.set_data([[], []])
self.line.set_visible(False)
self.verts = None
def _onmove(self, event):
if self.verts is None:
return
self.verts.append(self._get_data(event))
self.line.set_data(list(zip(*self.verts)))
self.update()
class Lasso(AxesWidget):
"""Selection curve of an arbitrary shape.
The selected path can be used in conjunction with
:func:`~matplotlib.path.Path.contains_point` to select data points
from an image.
Unlike :class:`LassoSelector`, this must be initialized with a starting
point `xy`, and the `Lasso` events are destroyed upon release.
Parameters:
*ax* : :class:`~matplotlib.axes.Axes`
The parent axes for the widget.
*xy* : array
Coordinates of the start of the lasso.
*callback* : function
Whenever the lasso is released, the `callback` function is called and
passed the vertices of the selected path.
"""
def __init__(self, ax, xy, callback=None, useblit=True):
AxesWidget.__init__(self, ax)
self.useblit = useblit and self.canvas.supports_blit
if self.useblit:
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
x, y = xy
self.verts = [(x, y)]
self.line = Line2D([x], [y], linestyle='-', color='black', lw=2)
self.ax.add_line(self.line)
self.callback = callback
self.connect_event('button_release_event', self.onrelease)
self.connect_event('motion_notify_event', self.onmove)
def onrelease(self, event):
if self.ignore(event):
return
if self.verts is not None:
self.verts.append((event.xdata, event.ydata))
if len(self.verts) > 2:
self.callback(self.verts)
self.ax.lines.remove(self.line)
self.verts = None
self.disconnect_events()
def onmove(self, event):
if self.ignore(event):
return
if self.verts is None:
return
if event.inaxes != self.ax:
return
if event.button != 1:
return
self.verts.append((event.xdata, event.ydata))
self.line.set_data(list(zip(*self.verts)))
if self.useblit:
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
else:
self.canvas.draw_idle()