9.10.2. networkx.algorithms.tournament.is_reachable¶
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networkx.algorithms.tournament.is_reachable(G, s, t)[source]¶ Decides whether there is a path from s to t in the tournament.
This function is more theoretically efficient than the reachability checks than the shortest path algorithms in
networkx.algorithms.shortest_paths.The given graph must be a tournament, otherwise this function’s behavior is undefined.
Parameters: G : NetworkX graph
A directed graph representing a tournament.
s : node
A node in the graph.
t : node
A node in the graph.
Returns: bool
Whether there is a path from s to t in G.
Notes
Although this function is more theoretically efficient than the generic shortest path functions, a speedup requires the use of parallelism. Though it may in the future, the current implementation does not use parallelism, thus you may not see much of a speedup.
This algorithm comes from [1].
References
[R819] Tantau, Till. “A note on the complexity of the reachability problem for tournaments.” Electronic Colloquium on Computational Complexity. 2001. <http://eccc.hpi-web.de/report/2001/092/>